Table of Contents
- Alt-tab Mini-Guide
- Foreword
- Hero Information
- Skill Analysis
- Skill Build
- Item Build
- Game Plan
- Friend and Foes
I.Alt-tab Mini-Guid
II.Foreword
First of all I would like to say that this is my first guide ever to be made. I base my guide on the replays I've watched and experience. This guide isn't your bible to Mangix it's just here to help you out aside from that feel free to ask any questions to my guide. I also welcome any corrections, suggestions, creative criticism and disagreements that the readers might have in mind. So I hope you enjoy reading this guide and would appreciate for any support you can give
III.Hero Information
Roles:
- Tank - Mangix with his high str growth has a decent amount of HP. Primal Split will ensure Mangix that he won't die instantly after initiating.
- Initiator - Thunder Clap has a decent AoE of 400 units which makes Mangix a candidate for an Initiator. Basically he just blinks/walks-in clap then split.
- Ganker - Mangix doesn't need much to gank, all he needs is his Thunder Clap, a wand/bottle and boots and he's ready to go.
Basic Statistics:
- Damage: 52 - 59
- Armor: 3.3
- Movespeed: 300
- Attack Range: 100 (melee)
To view complete statistics refer to this link Mangix the Pandaren Brewmaster
Pros:
[+] High base str
[+] High str gain
[+] Decent armor
[+] Decent movespeed
[+] Exceptional survivability
[+] Can play mind games
[+] Can counter hard carries
[+] Fairly item independent
Cons:
[-] Low base int
[-] Low int gain
[-] Less useful without Primal Split
[-] No lane control
[-] Is a melee hero
[-] Silence is a pain in arse
IV.Skill Analysis
Thunder Clap - (Active, Area of Effect, Affects Enemy Units)
| Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 90 | 12sec | N/A | 400 | 4.25sec/8sec | 100 Damage, 25% AS and MS Slow |
| 2 | 105 | 12sec | N/A | 400 | 4.25sec/8sec | 175 Damage, 35% AS and MS Slow |
| 3 | 130 | 12sec | N/A | 400 | 4.25sec/8sec | 250 Damage, 45% AS and MS Slow |
| 4 | 150 | 12sec | N/A | 400 | 4.25sec/8sec | 300 Damage, 55% AS and MS Slow |
~~*Notes*~~
- This is your nuke, initiating and ganking skill
- It can hit invisible units
- Is used to farm creeps
- Do not spam this skill early game it will consume mana fast
- Damage type is magical
Drunken Haze - (Active, Single-Target, Affects Heroes)
| Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. |
| no | Mana | Cooldown | C. Range | AoE | Duration | Effects |
| 1 | 50 | 12sec | 850 | 10 | 7sec/12sec | 10% MS reduction and 45% chance to miss |
| 2 | 50 | 12sec | 850 | 10 | 7sec/12sec | 14% MS reduction and 55% chance to miss |
| 3 | 50 | 12sec | 850 | 10 | 7sec/12sec | 18% MS reduction and 65% chance to miss |
| 4 | 50 | 12sec | 850 | 10 | 7sec/12sec | 22% MS reduction and 75% chance to miss |
~~*Notes*~~
- Can be blocked by Linken's Sphere
- AoE only affects units that occupy the same space
- Completely screws DPS units that don't have MKB
- Slows escaping heroes
- Stacks with Thunder Clap's slow
- Can be used to turn the tides of a battle/Mind Games
Drunken Brawler - (Passive)
| Gives a chance to avoid attacks and to deal 2x critical damage. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | N/A | N/A | N/A | N/A | N/A | 6% evasion and 5% critical chance |
| 2 | N/A | N/A | N/A | N/A | N/A | 12% evasion and 10% critical chance |
| 3 | N/A | N/A | N/A | N/A | N/A | 18% evasion and 15% critical chance |
| 4 | N/A | N/A | N/A | N/A | N/A | 24% evasion and 20% critical chance |
~~*Notes*~~
- Helps you defeat DPS heroes
- Makes Panda more useful outside of his ultimate
- Physical DPS heroes have a hard time hitting you
Primal Split - (Active)
| Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. |
| Mana | Cooldown | C. Range | AoE | Duration | Effects | |
| 1 | 125 | 180s(160s*) | N/A | N/A | 15s(20s*) | Summons three mighty(Mightier*) Pandas |
| 2 | 150 | 160s(140s*) | N/A | N/A | 17s(23s*) | Summons three even mightier(Freaking Mighty*) Pandas |
| 3 | 175 | 140s(120s*) | N/A | N/A | 19s(26s*) | 1Summons three freaking mighty(OMGWTF mighty*) Pandas |
~~*Notes*~~
- Primal Split can be cancelled by a well timed stun.
- Primal Split can dodge projectile skills and damage if timed correctly.
- During the duration of Primal Split Mangix will not take damage from any spell(Including DoT spells).
- After the duration Mangix will spawn at the location of Earth Panda
- If Earth Panda is dead Mangix will spawn at Storm Panda's location
- If Storm Panda is dead Mangix will spawn at Fire Panda's location
- If all three Pandas die the death will be considered a suicide
- Fire Panda deals Hero type damage
- Earth Panda is immune to magic attacks
- Any aura effect item Mangix is carrying will not take effect when in Primal Split mode
- Aghanims improves ultimate (* shows improved values)
- Starting Items:
Get this next if you rushed Aghanims first.
Get this next if you rushed Dagger first.
This items provides Mangix with HP and mana which increases his survivability as a tank and solves his thirst for mana. Aside from that it's a great counter for invisible units and with the two necro summons you and your team benefit from the aura. Be sure to use necro before you use Primal Split.
IMO this is the best choice out of the three boots upgrade. You'll have the advantage of map control which making pushing and defending an easier task.
Cheap and gives you burst damage and HP, makes you more useful outside of your ultimate. But always remember to switch Armlet off whenever your about to go into Primal Split, the HP degen will still take an effect on Mangix himself.
Manta + Primal Split = 5 OMGWTFBBQOWNGE Kung-Fu Panda team.
But seriously this item grants you more survivabilty, mana, greater DPS output and more Pandas Basically it brings Pandamonium
Getting disabled before you can cast Clap or Split? Go ahead take this
This can be extended from that RoR you bought earlier for the laning phase of the game. It's a good substitute to bottle as well. Mangix can spare that small piece of HP for that much amount of mana which can be then used to cast that all important Primal Split. Take it when mana is being a problem.
Are there no other run whores? Are you the only ganker in the team? Are you playing as a roamer? Find your self constantly out of mana? Then take the bottle this should feed your hunger.
Getting nuked down to the ground? Are you facing a nuker team line up? Then take the Hood this will keep you warm through winter and dry during the rain
Are you the center of attention? Are you a masochist? Do you find those Fingers, Laguna Blades and Dagons getting annoying? Then get the Blade Mail offers you a return to sender ability.
If you ever plan to skip Dagger completely(I suggest don't) then take this. Phase gives you the highest ms amongst the three upgrade to boots and make landing clap slightly easier.
IIRC you still regenerate HP while under the skill Primal Split so might as well take it as it can really turn the tides of a battle.
Things to consider before building this item. Did you make a Manta Style as your core extension? If yes take this item, if no make Manta first. Is your team owning? If yes build this item, if no build something more cost effective. Now why would you get this after Manta? Well simply because the Aura of the weapon is passed over to your illusions and therefore you can split and still have the aura to damage once your illusions are out
The armor and extra nuke from this is perfect for this tank-ish Panda and it makes him a bigger threat. And the slow's synergy with Thunder Clap is even better.
After a few games and some serious stomps/farm games I have to admit that refresher is the topping on any cake
DPS in general is good for Panda, but only get them if you have spare gold and after you complete your core.
You supposed to absorb damage not make them ignore you...
I really don't see the need for this item. If you wanted HP just get Vit Booster and later upgrade to HoT. For the regen a wand/bottle will suffice for that and the damage block is unneeded.
Dagger's better you know... Forget this one...
The slow from SY/Sange is very unreliable plus you have your own built in slow
You already have a crit o.O
Leave support items to supporters get DPS or Survival items instead. Special note for Orchid, as much as I want to get it the cost of making one is just too much, I might as well get a heart.
You don't need the extra mana from nulls. Trust me Wand and/or a Bottle and your mana needs aren't that problematic. But if you really need mana just get a Point Booster
I haven't seen any Panda get this but might as well note that you don't need the mana from this item. Again just get a Point Booster.
I won't take it as core thats for sure and I'd rather go HotD instead. And I'd benefit much more from the dominated creep/s. Besides aura don't take effect when in Primal Split mode.
Though it makes Panda more tank-ish and gives him more DPS I'd rather save my cash until I can get BoT.
Since Mangix's str growth is exceptional there really is no need to get more HP and small mana it gives isn't as great as the regeneration a bottle can give or the mana burst wand provides in any situation. But I leave it up to your personal preference if you would take this or not, whether it be for more survival or damage it's really up to you.
Though you are a ganker your gold can be put to much better use by getting DPS/Survival Items. But once core is completed you can always contribute to your team using this.
Questionable since aura's don't take effect when using Primal Split. So again I leave it up to you to choose if you would take it. Personally I take this item if my team is owning, I got the gold and completed my core.
- Early Game Goals
- Complete Wand
- Get Boots
- Buy Bottle(optional)
- Survive
- Choosing a Lane: Always choose the side lanes and never ever go solo mid lane. The reason behind this is because Mangix is more effective when with a teammate, especially if its a disabler and he can't solo mid properly since he has no lane control skills from levels 1~7.
- Ganking: Whenever your about to gank check if you have enough mana to cast Clap, Primal Split and Haze if you took it early. Usually Mangix initiates the gank by baiting the enemy into charging forward once they've distanced themselves from their creeps and/or tower charge in and cast clap. Haze the deadlier DPS hero and proceed to Primal Split if you've already taken it.
- Getting Ganked: This is where your juking skills come into play. So I'll just mention the basic stuff
- Cast Clap when their in range then retreat hastily
- Cast Haze on every hero possible to better your chance of survival
- If you've got the mana Clap and Primal Split to turn it into a counter gank
- Primal Split when you know you can't survive
- Follow the rules of Primal Split usage in hopes of turning a gank into a counter gank
- Most importantly... DON'T LET YOURSELF GET CREEP BLOCKED!
- Laning: Always try to get some last hits and deny as frequently as possible, should be easy considering his attack animation is good. Pull creeps when your too farm from your tower or when preparing for a gank. Prioritize protecting your ally over creep kills ALWAYS!. For a more in-depth guide to Laning refer to Genosis' Guide to Lane Control
- Roaming and Jungling: Ok two things I wouldn't suggest doing with Mangix. His jungling capabilities are bad and is better of in-lane helping his ally. Roaming for him is possible but because of his mana constraints he can't freely roam so just stay in-lane for awhile.
- Mid Game:8~14
- Mid Game Goals
- Get a Dagger/Buy a Point Booster
- Gank nonstop, carries are first priority
- Be present in team clashes
- Defend/Down Towers
- Farm for Aghanims
- Survive.. Again
- Ganking: Now that you've completed your wand and possibly bought a bottle it time for you to leave your lane and roam the map like it was your own backyard
. Tactics stay almost the same you Blink-in -> Clap -> Haze[optional] -> Split and that's about it but only this time you will be ganking none stop and only farm free lanes and neuts when its not safe to gank.
- Getting Ganked: Follow the same stuff as in early game and you should be fine
. The only advantage you have now is you could blink over cliffs/tree lines
. To learn more about how to survives ganks more properly refer to drgalize's Guide to the Forbidden Techniques
- Pushing: Don't be afraid to push a tower if your allies are nearby and/or Primal Split is up. The only time you shouldn't push is if half your team is half dead
, you've got little to no mana, Primal Split is down and your team is nowhere to be found
.
- Team Clash: This is where it gets interesting so it's kinda like ganking but I'll be more concise
- Blink/Walk-into the middle of the enemy team
- Cast Thunder Clap
- Haze strongest DPS enemy hero
- Cast Primal Split
- Stun closest hero that does something
- Cyclone initiators(first priority) / disablers(second priority)
- Disable fleeing heroes
- OWN!
- They're still alive? Repeats steps 1 to 8
- Mid Game Goals
- Late Game: 16~...
- Late Game Goals
- Comlpete Aghanims/Buy dagger if not done yet
- Push Towers
- Defend Towers
- Be present in team pushes/clashes
- Finish the game already
- Ganking: Same as above but only gank heroes who are alone or outnumbered.
- Getting Ganked: Same as above only difference would be instead of completely retreating run towards your team in hopes of a team clash instead.
- Pushing: Same as above but this time you act like a body guard intercepting sole defenders on your own, but if its a team coming towards you activate Primal Split and disable their key players.
- Team Clash: I'll just repeat myself just so you remember
- Blink/Walk-into the middle of the enemy team
- Cast Thunder Clap
- Haze strongest DPS enemy hero
- Cast Primal Split
- Stun closest hero that does something
- Cyclone AoE heroes
- Disable fleeing heroes
- OWN!
- They're still alive? Repeats steps 1 to 8
- Late Game Goals
- Friends
Disablers - Who doesn't love them
Slowers - Your slow plus their slow = perma slow
Supporters - Makes your laning phase better and they make sure that Mangix doesn't die in clashes
Initiators - They make your job even easier
Gankers - They're you best friends. Ganking with these Heroes makes every single player in the other team wanna quit
Special Mentions:- Atropos, Rhasta and Lion: What do they all have in common? A looong disable and a natural Necronomicon carrier, your OMGWTFBBQOWNGE Panda Team will love them!
- Dirge and Slardar: These two bad
boyswhatever they are are walking damage amplifiers. More love from your Pandas, especially Fire Panda - Necronomicon and Orchid of Malevolence: Anyone who will carry these items is your new best friend
- Rexxar: This dude is like a brother to Panda(Pandas love Half Orc-Half Ogre things
) He got the Aura to make your Panda's hit faster, he's a natural Necronomicon carrier, has a long disable and slow side effect and lastly his got this cute little piggy that slows enemies down to a crawl. Basically he's Pandas best best best best best best best best best....you get the point
- Foes
Disablers - Hate them if their on the enemy team.
Mana Vampires - I personally hate them. They suck all your mana away before you can ultimate :|
Silencers - They can silence you long enough to get you killed before you can even think about casting Primal Split. And they make you less useful outside of split since you can't even cast haze or clap to neutralize the carries.
Ganking Isolators - Watch out for these two, you might think you'll survive with Primal Split but in reality they can isolate your Panda spawn point and rape you when you return.
Carries - Well they hate you more than you'll hate them. You are their bane and they are your food go have some fun with them
Monkey King Bar - Special mention to this item as it makes your Drunken Haze and Brawler near useless.

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